Sunday, 2 July 2017

Game Design Heuristics: Reflection Distance - Gamasutra (blog)


Gamasutra (blog)

Game Design Heuristics: Reflection Distance
Gamasutra (blog)
One example is: boss battles in action games. In boss battles, usually each boss has a certain pattern of actions, and to each action there is an appropriate reaction from the player (Monster jumps => Player rolls, Monster swings sword => Player jumps).



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