Tuesday, 4 October 2016

Nioh director makes a case for designing difficult games - Gamasutra


Gamasutra

Nioh director makes a case for designing difficult games
Gamasutra
Speaking to Eurogamer, Yasuda (who serves as a director on the game) outlines how the game changed shape multiple times before solidifying as a character action game designed to be difficult, a la Dark Souls or Team Ninja's own Ninja Gaiden games.



No comments:

Post a Comment